Word of Welcome by the Host of Today

Opening keynote - The Power of Play in Treating Mental Health



Plenary Session 1: Scaling up from research to practice

09:40 - 10:05

Keynote - XR for neurological patients – Ready for Clinical Practice?

Q & A

10:20 - 10:30

Abstract Presentation - Walking-related everyday life tasks of children with gait disorders: A non-inferiority study comparing a virtual reality setup with a physical setup

Sophia Rhiel 1,2, Andrina Kläy 1,2, Urs Keller 1,2, Hubertus Van Hedel 1,2, Corinne Ammann-Reiffer 1,2
1Swiss Children’s Rehab – Research Department, University Children’s Hospital Zurich – Eleonore Foundation, Mühlebergstrasse 104, CH-8910 Affoltern am Albis, Switzerland

2Children’s Research Center, University Children’s Hospital Zurich, University of Zurich, Zurich, Switzerland

10:30 - 10:40

Abstract Presentation - Physiotherapist experiences and perspectives on Virtual Reality–supported rehabilitation for the management of musculoskeletal shoulder pain: a thematic analysis based focus group study

Beate Dejaco1,2, Anne Tankink1, Niamh Brady3, Niki Stolwijk1, J. Bart Staal1, Jeremy Lewis4,5, Harry van Goor2. 1HAN University of Applied Sciences, 2Department of Surgery, Radboud university medical Center, Nijmegen, The Netherlands, 3 Discipline of Physiotherapy, University College Cork, Cork, Ireland,4 Therapy Department, Central London Community Healthcare National Health Service Trust, London, UK,5 School of Allied Health, University of Limerick, Limerick, Ireland

10:40 - 10:50

Abstract Presentation - Virtual Rehabilitation training for people with Osteoporosis

Eléa Thuilier1, J. Carey2, J. Dingliana4, M. Dempsey3, B. Whelan2, A. Brennan1
1Department of computer Science, University of Galway, Galway, Ireland. 2Department of Medicine, University of Galway, Galway, Ireland. 3Department of Engineering and Mechanics, University of Galway, Galway, Ireland, 4Department of Graphic and Visualization, Trinity College Dublin, Dublin, Ireland



Break – encounters & experiences



Plenary Session 2: Scaling up in the hospital

11:20 - 11:45

Keynote - Towards structural implementation of VR in rehabilitation

Q & A

12:00 - 12:10

Abstract Presentation - Feasibility and safety of Virtual Reality Rehabilitation (VRR) for critically ill patients on the Intensive Care Unit (ICU): preliminary results of a proof-of-concept clinical trial

Eline Haghedooren1,2, Daniel Langer1,2, Renata Haghedooren2, Rik Gosselink1,2
1KU Leuven, Faculty of Movement and Rehabilitation Sciences, Department of Rehabilitation Sciences, Research Group for Rehabilitation in Internal Disorders, Leuven, Belgium
2Department of Intensive Care Medicine, University Hospitals Leuven, Leuven, Belgium

12:10 - 12:20

Abstract Presentation - Validity and feasibility of trunk stability training in virtual reality

Carmen J. Ensink1, Lise Wilders2, Noël L.W. Keijsers3
1Department of research, Sint Maartenskliniek, Nijmegen, the Netherlands. 2Department of Rehabilitation, Sint Maartenskliniek, Nijmegen, the Netherlands. 3Department of Innovation, Sint Maartenskliniek, Nijmegen, the Netherlands

12:20 - 12:30

Abstract Presentation - Design thinking used to develop a VR protocol for arm and hand rehabilitation after stroke

Milou Dupuits1,2, dr. R. van den Heuvel1, dr. Karin Slegers 1, dr. H. Seelen 2, dr. R. Daniëls1
1Zuyd University of Applied Sciences, Heerlen, the Netherlands. 2Adelante Zorggroep, Rehabilitation Center, Hoensbroek, the Netherlands

12:30 - 12:40

Abstract Presentation - Exercises for the upper limb in people with tetraplegia during the acute stage of rehabilitation

Andrew Goodsell1, Professor Lorna Paul1, Dr Mariel Purcell2, Louise Cownie2, Dr Matthieu Poyade3
1School of Health and Life Sciences, Glasgow Caledonian University, Glasgow, United Kingdom. 2Queen Elizabeth National Spinal Injuries Unit, Glasgow, United Kingdom. 3School of Simulation and Visualisation, Glasgow School of Art, Glasgow, United Kingdom

12:40 - 12:50

Abstract Presentation - Virtual sedation as a substitute to pharmacological sedation during vascular access procedures

Sanna Gianuario1, Poserina India1, Abbiati Giacomo1, Megale Valentino2, Vianello Niccolò2
1ASST Fatebenefratelli Hospital, Milano, Italy. 2Softcare Studios Srls, Rome, Italy



Lunch – encounters & experiences



Plenary session 3: Scaling up for home, primary care & public health

13:50 - 14:15

Keynote - Virtual reality for chronic pain: Beyond distraction

Q & A

Plenary session 4: Scaling up from idea to the market

14:30 - 14:55

Keynote - Scalability - from the perspective of VR Design and Development

Q & A



Break – encounters & experiences



15:35 - 15:45

Project in the Spotlight - Get grandparents on bikes: The Telecyclette project

15:45 - 15:55

Project in the Spotlight - VR Pacing Game for Long Covid

15:55 - 16:05

Project in the Spotlight - XR4ChildRehab: Exploring new ways to practice walking activities

16:05 - 16:15

Abstract presentation - Neural mechanisms underlying Virtual Reality-Based Attention Training

Lukas Lorentz1,2, Kristina Müller1, Boris Suchan2, André Schüppen3, Ferdinand Binkofski3,4
1 St. Mauritius Therapieklinik in Meerbusch. 2 Institute of Cognitive Neuroscience, Clinical Neuropsychology, Neuropsychological Therapy Centre, Ruhr University Bochum, Bochum. 3 Section Clinical Cognitive Sciences, Department of Neurology, Faculty of Medicine, RWTH Aachen University, Aachen, Germany. 4 Research Centre Juelich, Institute of Neuroscience and Medicine (INM-4), Juelich, Germany

16:25 - 16:55

Closing keynote - The added value of Virtual Reality for Neurorehabilitation