Publications

The library contains publications providing information on recent and emerging virtual reality technologies and their application in rehabilitation. Details can be found on authors, research, technology, area of impact as well as location.

VR4REHAB is providing this library as a service for all stakeholders in rehabilitation to showcase past, current and future work with neither assessment of quality of content nor evaluation of claims made by the original authors.  Therefore, reference to any work or products in the library does not constitute an endorsement or recommendation by VR4REHAB.

Video-game-assisted physiotherapeutic scoliosis-specific exercises for idiopathic scoliosis: case series and introduction of a new tool to increase motivation and precision of exercise performance
Christine Wibmer , Petra Groebl , Alexander Nischelwitzer , Beate Salchinger , Matthias Sperl , Helmut Wegmann , Hans-Peter Holzer and Vinay Saraph

Physiogame, a newly developed video game using the Game-Trak 3D interactive game controller, combines correct PSSE performance with gaming.

DOI: https://doi.org/10.1186/s13013-016-0104-9
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Comparison of virtual reality rehabilitation and conventional rehabilitation in Parkinson’s disease: a randomised controlled trial
C. Pazzaglia, I. Imbimbo, E. Tranchita, C. Minganti, D. Ricciardi, R. Lo Monaco, A. Parisi, L. Padua

To compare a 6-week virtual reality (VR) rehabilitation programme with a conventional rehabilitation programme in patients with Parkinson’s disease.

DOI: https://doi.org/10.1016/j.physio.2019.12.007
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Home-based Upper Extremity Stroke Therapy Using a Multiuser Virtual Reality Environment: A Randomized Trial
Thielbar KO, Triandafilou KM, Barry AJ, Yuan N, Nishimoto A, Johnson J, Stoykov ME, Tsoupikova D, Kamper DG.

To compare participation and subjective experience of participants in both home-based multiuser virtual reality (VR) therapy and home-based single-user (SU) VR therapy.

DOI: https://doi.org/10.1016/j.apmr.2019.10.182
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