Publications
The library contains publications providing information on recent and emerging virtual reality technologies and their application in rehabilitation. Details can be found on authors, research, technology, area of impact as well as location.
VR4REHAB is providing this library as a service for all stakeholders in rehabilitation to showcase past, current and future work with neither assessment of quality of content nor evaluation of claims made by the original authors. Therefore, reference to any work or products in the library does not constitute an endorsement or recommendation by VR4REHAB.
"Chronic pain is debilitating, prevalent and one of the most prominent causes of disability worldwide. Current non-pharmacological treatments for pain conditions such as Fibromyalgia Syndrome (FMS) are labour intensive to implement and not widely available, especially during the pandemic."
"The Digitalization is leading AECM (Architecture Engineering Construction and Manufacturing) sectors to interact more and more with tools that allow it to autonomously optimize the iterations and design choices: this is perfectly represented also in Training and Simulations sector."
"Intervention programmes for children and young people (CYP) with motor disorders often require extensive repetition of exercises which some CYP find tedious or difficult to adhere to. This study investigated how provision of virtual interfacing access to commercially produced Virtual Reality (VR) games via affordable technologies can provide a motivating enviroment for the practice of therapeutic activities."
"Effective interventions to promote upper-limb recovery post-stroke are characterised by intensive and repetitive movements. It is reported that stroke survivors move their arm an average of 32 times per therapy session; this is insufficient to drive neuroplastic change."
"Poor arm recovery post-stroke can lead to increased dependence, reduced quality of life, and is a strong predictor of lower psychological wellbeing following stroke. Effective treatment interventions are characterised by repetitive practice. "
"People worldwide are currently in need of prostheses solutions to replace upper limbs due to genetic
malformation, war related trauma or occupational accidents. For upper limb amputees, a prosthetic hand is
one option for a , productive, independent life and enables participation in education, the labour market
and social life. "
"Globally, low back pain (LBP) is a common symptom across all age groups. Years lived with disability
caused by LBP increased by 54% between 1990 and 2015, due to a growing and ageing population1,2
.
Annually, 2000 patients with LBP are referred to the Sint Maartenskliniek near Nijmegen, a hospital
specialized in care for posture and movement."
"After stroke, people often experience difficulties with walking leading to restrictions in participation in daily life. The aim of this study was to examine the effect of virtual reality gait training (VRT) compared to non-virtual reality gait training (non-VRT) on participation in community-living people after stroke."
"Post-COVID-19 patients, including those not admitted to hospital, are expected to have high needs for physical, psychological, and cognitive rehabilitation (long COVID) [1]. Resources needed to provide rehabilitation treatment are expected to be inadequate [2].."
"21,2% of the Dutch population is suffering from chronic low-back pain. Chronic pain often negatively affects quality of life, mobility, and activities of daily living of these patients. Current chronic pain treatment, mostly via NSAIDs, is often inadequate [1]."
"The introduction of consumer-grade virtual reality (VR) headsets has led to new and engaging methods
for physical rehabilitation. Not only does VR provide the means to bring everyday situations into the
rehabilitation therapy, and thereby help their transition into rehabilitation throughout everyday life
after therapy, it also allows patients to practise independent from time and place."
"Virtual reality (VR) is a popular pediatric rehabilitation intervention. However, much remains to be
understood about the impact of child-specific (e.g., motivation, engagement, and cognitive
workload) and task-specific (e.g. immersive vs non-immersive viewing medium) influences on motor
learning and transfer in VR."
"NHS staff are disproportionately impacted by workplace stress, impacting the quality of service delivery and sustainability of this vital healthcare system. "
"The deterioration of cognitive functioning is present in healthy aging and it is more pronounced as a
result of neuropathological conditions, such as Alzheimer’s disease [1]. Together with lifestyle
interventions, cognitive training systems have been proposed to delay cognitive decline in older
adults [2]. "
"The first 90 days of the COVID-19 pandemic (March – June 2020) caused widespread therapy service
disruptions for children with disabilities and their families. Many services switched to a telehealth
delivery model. Little is known about how therapists and families used devices (such as smartphones,
computers, active video games, tablets, and virtual reality headsets) for therapy purposes during this
time. "
"The human body is complex to understand, imagine the challenge for patients with spinal cord injury to understand the consequences of the injury to their bodies. Effective counselling is essential for long-term healt"
"Exercise is widely used as a treatment and prevention method for many health conditions, however adherence to exercise programmes is generally very low. Gamified virtual reality is a promising solution to this."
"We investigate the usability of 3D augmented reality visual cues delivered by smart glasses in comparison to conventional 3D transverse bars on the floor and auditory cueing via a metronome in reducing FOG and improving gait parameters."