Virtual Reality for Rehabilitation
PRIME-VR2 an H2020 project with researchers, designers, and clinicians from across Europe collaborating to build a virtual reality platform (VR-HABIT) for rehabilitation.
Our three user groups are:
– People with a hyperkinetic movement disorder (dystonia).
– People who have had a stroke.
– People with a sports injury.
Bespoke accessible controllers will allow our users to control an avatar within an immersive virtual reality environment. We aim to encourage movement for rehabilitation, play, and problem-solving through interactive games and activities and hope that using VR will increase a user’s motivation and engagement. We are designing the system to be integrated into rehabilitation centers and hospitals potentially bring enjoyable therapies back into the home.